This is Learn to Fly 3 unblocked: the original game loads from learntofly3.org itself, so it runs in an ordinary browser tab on a school Chromebook, laptop or tablet. It is free, with no download, no extension and no account.
Learn to Fly 3: one penguin, one hangar, one very long way up
The first two Learn to Fly games were about a penguin who wanted to prove he could fly. In Learn to Fly 3 he is aiming higher, literally: the opening shows a hut "somewhere in Antarctica", a rocket propped up on a wooden stand, and a penguin with a determined look and two red launch handles. Press SKIP in the corner and you land in the hangar with ten dollars and an empty launcher slot. On day 1 there is nothing to launch with, so the penguin just stands on the snow. The rest of the game is about fixing that.
Each in-game day is one flight. In the hangar you fill the slots of your craft: a launcher to throw it off the ground, a body, stages that burn fuel to push it up, and boosts you fire yourself. The shop lists every part by price. The cheapest launcher is a $10 Coil ("a big spring, pretty stiff, should take us to space give or take a few inches"), followed by a Slingshot, a Tilt Cannon, a Grenade and a Russian Roulette. Every part has a Power and a Max Lift. Max Lift is the total weight a part can carry before it starts losing efficiency, so a heavy rocket needs a stronger launcher.
Press READY! and the flight begins. The screen shows the altitude, a speed dial and a drag meter, which warns you when you are going so far past the craft's best speed that the air is slowing you down. When the craft falls back, the game converts altitude, distance and speed into cash and Bonus Points, hands out any medals you earned (the first flight off the coil gives "Flight Time"), and moves you to the next day. Story Mode ends when the penguin reaches space. Finishing it unlocks the other modes, and a Bonus Shop sells permanent upgrades for Bonus Points. This is the Flash original, running in the page on Ruffle and served from learntofly3.org.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Menus, hangar and shop | Mouse or tap | Click a slot to open the shop, click a part to buy it, Back to close |
| Launch | READY! button | Starts the day's flight with the parts you have fitted |
| Steer in flight | Left / Right arrow keys | Tilts the craft; on a phone, use the ◀ ▶ buttons |
| Boosts | Space | Fires the boosts you have fitted; on a phone, the BOOST button |
| Upgrade to the max | Hold Shift while upgrading | Buys (or sells back) every level at once |
| Quick sell | Hold Ctrl and click an item | Sells it without opening its card |
| Copy a part | Hold Shift and drag a stage or boost | Duplicates it if you have the cash |
How to get the penguin higher, faster
- Buy the Coil on day 2: Day 1 always ends on the ground. With the $19 you have after it, the $10 Coil gets you airborne and your first medal.
- Watch Max Lift: Every part lists a Max Lift. Once the total weight at the bottom of the hangar goes past it, that part loses efficiency, so upgrade the launcher when you add heavy stages.
- Mind the drag meter: The in-game hint is right: going far beyond the craft's max speed only adds drag. Save boosts for when you are slowing down, not for the first second.
- Spend Bonus Points on permanent upgrades: Medals and daily bonuses give Bonus Points (BP). The Bonus Shop sells upgrades that stay for the whole save, such as more starting cash, stronger launchers and more fuel.
- Use Shift and Ctrl in the shop: Shift-click upgrades a part to the maximum you can afford, Ctrl-click sells it straight away, and Shift-drag copies a stage or boost.
- Chase the challenge medals: Some medals ask for odd flights, such as 10,000 feet with no launcher or boosts, or 25,000 feet with the default body. They are worth Bonus Points and teach you how each part works.
Key features
- Build your own rocket: Launchers, bodies, stages and boosts, each with its own power, fuel and weight.
- Four modes: Story first, then Classic, Payload and a Sandbox where you can change every game constant.
- Medals and Bonus Points: Dozens of medals, from the first flight to finishing Story within a set number of days, pay for permanent upgrades.
- Six save slots: Your hangar is saved in the browser, and each slot is a separate run.
- Hints in the hangar: A hint panel next to the READY! button explains drag, Max Lift and the shop shortcuts.
- Self-hosted: The original Flash game on Ruffle, served from learntofly3.org, with no portal around it.
Game info
- Title: Learn to Fly 3
- Developer: Light Bringer Games
- Category: Learn to Fly
- Platform: Web browser (HTML5)
- About the build: Learn to Fly 3 v1.0.26 · Light Bringer Games 2014 · Flash (AS3) on Ruffle · served from learntofly3.org
Pro tip: Do not wait to save up for something big. Buy the cheapest part that raises your altitude, fly, and buy again the next day. Each day's cash depends on how high you got, so small upgrades often pay for themselves the next day.